• Status Unconfirmed
  • Percent Complete
  • Task Type Bug Report
  • Category Backend / Core
  • Assigned To No-one
  • Operating System Linux
  • Severity Critical
  • Priority Very Low
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: EDuke32
Opened by Martin Howe - 2017-06-27

FS#61 - Crash during sound initialisation r6301 with map from archive


With vanilla 1.5 duke3d and no other files loaded
Crash during sound initialisation.
This also happens using v1.3d .grp file as well.
Please find attached full crash log (from debugging build) and copy of map.

Critical part of log:

Initializing sound... 32 voices, 2 channels, 16-bit 48000 Hz
g_errorLineNum: 0, g_tw: 0
Evan Ramos commented on 2017-06-27 07:33

This map is severely corrupt. This is a sign that we should do more to harden our map loading, but the most we could do is error out, and there is more to be checked than the particular crashes this map causes.

A valid version of the map can be found here:


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