• Status Unconfirmed
  • Percent Complete
  • Task Type Bug Report
  • Category Backend / Core
  • Assigned To No-one
  • Operating System All
  • Severity High
  • Priority Very Low
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: EDuke32
Opened by Jordon Moss - 2016-11-12

FS#41 - Player gibs on spawn, even in fake multiplayer

This is a known bug, but I think I may know why it’s happening.

In fake MP (either with bots or not) players (usually the first player and one other) will end up gibbing on spawn. I’ve noticed that sometimes you’ll end up seeing your view move on it’s own, as if you’re being “controlled” by another player. I’m wonder if this long-standing bug might be because two players are trying to occupy the same body and are sharing input, or at least being tied to the same spawn, thus the weird “being taken control of” bug and the telefragging on spawn.

I’ve also noticed that the first player doesn’t spawn in the initial spawn point (brown arrow in mapster32) at the start of a map like they are normally supposed to either.

I know the multiplayer is far from complete, but I hope this could at least be looked at in the interim so I can at least play some botmatches.

Jordon Moss commented on 2016-11-26 00:57

Upon further inspection, I found that if you turn on god mode to get unstuck, then go to the location of another player who got gibbed, turn god mode off, and shoot them enough... it'll drag you to their location instantly, fragging you too. Also, shooting them (if it doesn't teleport you), it'll give you a damage flash, as if that player is "in your head".


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