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EDuke32

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Backend / Core
  • Assigned To No-one
  • Operating System Windows
  • Severity Very Low
  • Priority Very Low
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: EDuke32
Opened by sergey - 2016-11-09

FS#38 - Hardcoded actor bug

Hrdcoded SLIMER actor bugged behaviour: When you shoot FREEZEBLAST at SLIMER, it freezes, but actors_killed variable increments at the same time. Thus you can increase actors_killed value by freezing/thawing SLIMER over and over.
Suggestion/Solution:
actor.c: line 4336 should be moved after “if” statement at line 4341 (don’t increment actors_killed if slimer was freezed);
actor.c: line 4336 should be copied right after the line 4215 (increment actors_killed if frozen slimer is shattered);

sergey commented on 2016-11-09 11:50

related source code: eduke32_20161107-5927

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