• Status Unconfirmed
  • Percent Complete
  • Task Type Bug Report
  • Category Backend / Core
  • Assigned To No-one
  • Operating System Mac OS
  • Severity Critical
  • Priority Very Low
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: EDuke32
Opened by Kris Kamaruddin - 2016-08-31

FS#29 - Mac version Keeps Crashing

Dear EDuke32 Support,

I seem to have trouble playing EDuke32 on my MacBook Pro. I have the official GOG version and playing it by itself is okay but when I use EDuke32 the game would crash. This seems to only happen when I play the game the second time. The game screen turns black, my Mac makes this buzzing sound and nothing happens. I had no choice but to press the power button to restart my Mac.

The following are the details of my Mac (also attached is my System Report for your perusal):

OS X El Capitan (v 10.11.6)
MacBook Pro (15-inch, Late 2011)
Processor: 2.2 GHz Intel Core i7
Memory: 8 GB 1600 MHz DDR3
Startup Disk: Macintosh HD
Graphics: AMD Radeon HD 6750M 512 MB

Several things I tried doing to solve the problem:

  1. I followed the EDuke32 wiki page and copied the DUKE.RTS and DUKE3D.GRP files (which I got from the PC version of Duke3D GOG) into the [Application Support –> EDuke32 folder]. It works but again it crashes on the second playthrough.
  2. I copied the EDuke32 app into the Duke 3D GOG app (Duke Nukem –> Show Package Contents –> Contents –> Resources) and once again, it only works on the first playthrough.

I used the OS X Lion version of EDuke32 (eduke32_osx-sdl2_lion_svn5811.dmg | The Jul 12 2016 version) to play the game. What am I doing wrong? Or is there an actual bug on the Mac version?

Appreciate if anyone can help identify the problem and provide a solution to it.

Hope to hear from you promptly.


Evan Ramos commented on 2016-09-16 22:00

Our volunteer Mac consultant has uploaded a new build. Does it help any?


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