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EDuke32

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Backend / Core
  • Assigned To No-one
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: EDuke32
Opened by Steve - 2016-03-06

FS#10 - Specular maps affected too directly by scene lighting

As per the summary specular maps are too heavily effected by the scene lighting which results in an almost pearlescent paint effect.

Admin
Evan Ramos commented on 2016-03-11 00:37

Are you using the specpower/specularpower/parallaxscale and specfactor/specularfactor/parallaxbias def tokens?

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