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EDuke32

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Backend / Core
  • Assigned To No-one
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: EDuke32
Opened by Steve - 2016-03-06

FS#10 - Specular maps affected too directly by scene lighting

As per the summary specular maps are too heavily effected by the scene lighting which results in an almost pearlescent paint effect.

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Evan Ramos commented on 2016-03-11 00:37

Are you using the specpower/specularpower/parallaxscale and specfactor/specularfactor/parallaxbias def tokens?

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